Topic > Mass desensitization and social media - 957

Are we entering the era of desensitization or are we already there? Have children abandoned traditional toys like board games for portable electronic devices and video game consoles? More importantly, have children been desensitized and more likely to spend time in front of a screen instead of being outside and exploring their boundaries? Many parents often overlook this situation and consider it a minor misunderstanding. But have they been desensitized? Author Diane Levin suggests that "people who are 'good parents' are completely desensitized to the violence they have been exposed to and are therefore unable to predict that violent movies and toys might lead their children to violence." Violent media can easily influence a child's mind and push him to react in certain situations. Who is there to help shape children's lives and who regulates screen time? Exactly how far has technology come and will it continue to erode the social values ​​gained from face-to-face interaction? In some cases, constant and frequent use of technology can be linked to addiction and minor phobias. It's always good to remember that you are a human being and that regulation is a great thing to keep in mind when using any type of technology. Modern toys and games often have a vulgar display of violence. Fighting toys like the “Teenage Mutant Ninja Turtles” series have led to multiple reports of physical violence among elementary school children. At a national conference, author Diane Levin and her colleague Nancy Carlsson-Paige surveyed more than 70 elementary and preschool teachers on classroom incidents. Teachers have connected to Teenage Mutant Ninja Turtles toys, movies and TV shows, and over 96% of the paper world... now everything has changed. Children are asking for tablets, smartphones and video game consoles, rather than a bicycle or a new doll. Traditional toys literally and metaphorically fly out the window. Technology purchases have seen very high annual amounts over the past two years. In 2011 alone, Americans spent $9.9 billion on video games and consoles such as the Playstation 3, Xbox 360, and Nintendo Wii, as well as accessories for all of these devices. According to a market research firm from the NPD Group, total spending on console accessories and PC games exceeded $1.2 billion in 2011. Modern life is changing right before our eyes. Real-life social skills are slowly vanishing due to mass desensitization due to technology. But the real question is: what will we as humans do to regulate the use of technology?