Video games are often overlooked as an educational tool for children. Educators tend to focus on the negative aspects associated with video games rather than the positive aspects that could be used in the classroom. By focusing on the positives, educators could learn that implementing video games in the classroom could have a positive effect on children and the way they learn. Video games allow children a more interactive way of learning and can be implemented in the classroom effortlessly. Video games represent an untapped source of education and, if implemented, could allow children to learn in a new and exciting way. The first point to consider when deciding whether or not to implement video games in the classroom is the positive and negative aspects they might have. There are many aspects that a video game can have on an individual, especially on a child. Educators fail to notice that there are many positives to be seen. One positive aspect is a video game's ability to allow the player to achieve objectives that have been strategically placed throughout the game by the designers (Squire 49-50). By playing a game, the player has the ability to foster a new environment and this ability can and should be considered by educators in a way in which they can manipulate a game and help students learn differently. A second positive aspect is interaction, or the possibility of interaction between players (Squire 50-51). This is good because it would allow children to interact with others not only in their class but also with children from other schools. Video games have had a bad reputation due to their sometimes violent nature. However, what is often overlooked are existing video games that are more educational. As educators become more familiar with the options available, this could lead to them taking video games much more seriously. As we've already learned, video games can be a positive aspect of a child's educational experience. This is because it helps keep their attention, which could help improve grades and test scores if used appropriately. Ultimately, teachers must become more willing to allow these tools to be used in the classroom and use them to their advantage. Instead of believing that video games are a bad influence on children, they should be considered a positive learning tool.
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