Topic > Video Games: A Rising Instigator - 2401

Since the dawn of the video game era more and more people have become interested in games. The growing population has also become younger in age as games have become easier to play. At the same time, games have become more graphical with advances in technology. Most kids today are exposed to games every day, whether at home, at school or in the community through advertisements. Many of today's games include violence and weapons used to kill each other or others in the game. Since these types of games were introduced, violence among children has increased. In this article we will 1) define the problem in more depth and show the scope of the problem in the community and 2) explore possible solutions and the best possible solution to the problem of increasingly bad behavior in children due to violent video games.Video the games They have existed for many years and violent video games have become increasingly popular, especially among adolescent children. Along with the growing popularity of video games, violence has also increased. Mary Bellis, at About.com Computer and Video Game History, said that the first computer game ever made was in 1952, by A. S. Douglas. It was a computer game called Tic-Tac-Toe which was a basic graphical game. The first recorded video game was in 1958 called Tennis for Two, created by William Higinbotham. In 1971 a game called Computer Space was the first commercially purchasable video game and was advertised commercially. The first recorded game console ever made was created by Ralph Baer called the Odyssey, released in 1972 but originally made in 1966. There were twelve games programmed into the game system. These inventions in history were the beginning of the game in which ...... middle of paper ...... practices violent acts hundreds, if not thousands of times, the player learns to associate violence with pleasure, and violent videos and games can be very addictive (psychologytoday.com). With all the evidence that violent video games cause kids to act aggressively, there's no getting around the fact that something needs to be done, both in terms of spread and parents taking action themselves. The number one way we think we can reduce violence is for parents to limit the amount of violent video games their kids watch. By limiting the amount of time your child plays violent video games, knowing the ESRB ratings to limit the games they have available, getting your children interested in other activities to occupy their time, and using screen time as a privilege, the amount of violence and aggression observed by children playing violent video games would decrease.